Codex
Laws that hold the Wheel. Oaths that decide who may cross.
Prime Law
Crossing is permission. Not power. Not will. Not luck.
The Rim holds the Realms. The Hub is the Between. The spokes are rifts—events where vows can be traded, broken, or reforged.
Rim
Realms and factions — the visible edge. Each realm has a method: a mark, a ritual, a consequence.
Between
A negotiating space. Where titles change hands and laws rewrite the wearer.
Rifts
Spokes that open only under law. A rift is a door that remembers what you promised.
Oath-Gravity
The weight of a vow in a realm. The stronger the law, the less your intent matters.